Head Teacher: Mrs Sarah Thornton | School Contact: Mrs A Bates

Lingdale Primary

"Working together to be the best that we can be."

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Design & Technology

 Our Intent:

  • Use creativity and innovation to design purposeful and appealing products for themselves and for others that solve real and relevant problems within a variety of contexts.
  • Use a range of tools confidently and skilfully, selecting on a fit for purpose basis.
  • Articulate their ideas in a variety of formats.
  • Evaluate their work against a design criteria, considering their own and others’ views in how to modify and improve work whilst demonstrating resilience and respect.
  • Develop a critical understanding of the impact of design on our daily lives through a study inventors, designers, engineers and chefs who have developed ground breaking products.
  • To have fun, be challenged, work with others and learn in a practical context

Subject Leader: Mrs Robson

Key stage 1

When designing and making, pupils should be taught to:

Design

  • design purposeful, functional, appealing products for themselves and other users based on design criteria
  • generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology

Make

  • select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing]
  • select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics

Evaluate

  • explore and evaluate a range of existing products
  • evaluate their ideas and products against design criteria

Technical knowledge

  • build structures, exploring how they can be made stronger, stiffer and more stable
  • explore and use mechanisms [for example, levers, sliders, wheels and axles] in their products

Key stage 2

When designing and making, pupils should be taught to:

Design

  • use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups
  • generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design

Make

  • select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately
  • select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities

Evaluate

  • investigate and analyse a range of existing products
  • evaluate their ideas and products against their own design criteria and consider the views of others to improve their work
  • understand how key events and individuals in design and technology have helped shape the world

Technical knowledge

  • apply their understanding of how to strengthen, stiffen and reinforce more complex structures
  • understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages]
  • understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors]
  • apply their understanding of computing to program, monitor and control their products 

Click here for our D.T. curriculum map